
The code should be stored in SCUMM variable 89, but is never set. The Dig does not have an enabled debug code. However, it can be re-enabled (in the original DOS/English CD release) by opening SAMNMAX.001 in a hex editor and changing the string of bytes 0C692622 (located at offset 0x3995) to 06696969.ĭebug Password: matilda ( swordfish for PC Demo) The code should be stored in SCUMM variable 111, but is never set. Sam & Max does not have an enabled debug code. In addition to the above key, the CD version supports these keys: Notes: Works for demo versions too, except standalone PC demo. Note: Schwanensee means "Swan Lake" in German Zak McKracken and the Alien Mindbenders (FM-TOWNS) Zak McKracken and the Alien Mindbenders (Original & Enhanced)Īctivation Key: Ctrl-G for Atari version, F7 for othersĬhange actor color (original), change room color (Shift and 2)

Notes: Use Shift-8 for the *, not the keypad. Notes: '(ex)claim a percentage if you starve'

However this is less reliable and tends to be very game-specific in terms of how well it works. There is also Crossover, which uses WINE to translate Windows code to Mac. This runs an entire version of Windows within macOS and is very effective, especially for older games where performance is less of an issue. With the newer M1-based Macs you can only run Windows using Parallels, which is also an option for Intel Macs. If you have an Intel Mac you can install Windows as a secondary boot drive. Generally speaking, the nuclear solution is to use Windows.
